Nothing here
Title: Nothing here
Description: Nothing here is ranked 504741 in the world (amongst the 40 million domains). A low-numbered rank means that this website gets lots of visitors. This site is relatively popular among users in the united states. It gets 50% of its traffic from the united states .This site is estimated to be worth $220,694. This site has a low Pagerank(0/10). It has 1 backlinks. has 43% seo score. Information

Website / Domain:
Website IP Address:
Domain DNS Server:,, Rank

Alexa Rank: 504741
Google Page Rank: 0/10 (Google Pagerank Has Been Closed) Traffic & Earnings

Purchase/Sale Value: $220,694
Daily Revenue: $604
Monthly Revenue $18,139
Yearly Revenue: $220,694
Daily Unique Visitors 55,627
Monthly Unique Visitors: 1,668,810
Yearly Unique Visitors: 20,303,855 WebSite Httpheader

StatusCode 200
Content-Type text/html
Date Fri, 12 Aug 2016 13:27:59 GMT
Server nginx/1.9.2 Keywords accounting

Keyword Count Percentage Traffic Sources Chart Similar Website

Domain Site Title Alexa Rank History Chart aleax Html To Plain Text

Nothing here Nothing here Jernej Virag Home Tags Archives About me GitHub Bitbucket Twitter Google + RSS Profiling native NDK code in Android 29. August 2015 in Android, Helpful tips This week I had the dubius honor of trying to find out why a native subsystem of PSPDFKit is performing orders of magnituted slower than it should. As it turns out, NDK tooling on Android is exception Continue reading Home button not working after flashing to Android Marshmallow 23. August 2015 in Android, Helpful tips If you updated your device from Android 5.1 to 6.0 without wiping all data you noticed that the quick setting and home button have stopped working. That because the OS thinks the setup wizard is running and it’s trying to prevent you from escaping it. If you check logcat you’ll see a Not starting activity because user setup is in progress message when you press the home button. To get rid of the issue, you have to manually start the setup wizard so it sets the “initial setup succeeded” flag. On Android 6.0 the activity is called SetupWizardTestActivity and can be invoked via adb with: 1 adb shell am start -n Click through the wizard and the issue will disappear. Continue reading Use ccache with CMake for faster compilation 21. July 2015 C and C++ compilers aren’t the fastest pieces of software out there and there’s no lack of programmer jokes based on tedium of waiting for their work to complete. There are ways to fix the pain though - one of them is ccache. CCache improves compilation times by caching previously built object files in private cache and reusing them when you’re recompiling same objects with same parameters. Obviously it will not help if you’re compiling the code for the first time and it also won’t help if you often change compilation flags. Most C/C++ development however involves recompiling same object files with the same parameters and ccache helps alot. For illustration, here’s the comparison of first and subsequent compilation times of a largish C++ project: Original run with empty cache 1 2 3 4 5 make -j9 ... real 0m56.684s user 5m31.996s sys 0m41.638s Recompilation with warm cache 1 2 3 4 5 make -j9 ... real 0m5.929s user 0m11.896s sys 0m8.722s Installation CCache is available in repositories on pretty much all distributions. On OS X use homebrew: 1 brew install ccache and on Debian-based distros use apt: 1 apt-get install ccache CMake configuration After ccache is installed, you need to tell CMake to use it as a wrapper for the compiler. Add these lines to your CMakeLists.txt: 1 2 3 4 5 6 # Configure CCache if available find_program(CCACHE_FOUND ccache) if(CCACHE_FOUND) set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache) set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache) endif(CCACHE_FOUND) Rerun cmake and next make should use ccache for wrapper. Usage with Android NDK CCache can even be used on Android NDK - you just need to export NDK_CCACHE environment variable with path to ccache binary. ndk-build script will automatically use it. E.g. 1 2 export NDK_CCACHE=/usr/local/bin/ccache ndk-build -j9 (Note that on Debian/Ubuntu the path will probably be /usr/bin/ccache) CCache statistics Continue reading Encoding videos for YouTube with FFMpeg 27. June 2015 in Helpful tips, Video encoding / FFmpeg One of the most commonly asked questions on Freenode/#ffmpeg is how to use it to encode videos for YouTube in accordance to Googles Recommended upload encoding settings. Conforming to the guideline is rather simple, but not straightforward for the newcomer. 1. Get newish ffmpeg Get decently new and updated ffmpeg - the current stable release is 2.7. OS X: brew install ffmpeg Windows: Get a 64-bit static build from Zeranoe’s site. Linux: Get a 64-bit static build from Linux static build site. 2. The command line 1 ffmpeg -i -codec:v libx264 -crf 21 -bf 2 -flags +cgop -pix_fmt yuv420p -codec:a aac -strict -2 -b:a 384k -r:a 48000 -movflags faststart .mp4 This should suffice for full conformity. Explanation of parameters used: Continue reading Talk about live web video streaming on WebCamp Ljubljana 28. March 2015 in Video encoding / FFmpeg, Lectures Live video streaming is still a touchy subject and not well supported across browsers and mobile devices. Hence I did a short overview of how to start on this years WebCamp Ljubljana. The lecture has since been published as a video as well. Relevant links from the slides: Pre-built FFMpeg downloads - Official FFMpeg site with precompiled ffmpeg builds for major platforms Nginx RTMP module - Video streaming server module for Nginx with RTMP, (Apple) HLS and DASH support Video.js HTML5 video player - Free HTML5 video player that automatically detects browser capabilities and switches to Flash when necessary Media sources and HLS modules for Video.js player required for HLS live streaming support Lecture video The lecture video and slides: Continue reading Publishing Gradle Android library to jCenter repository 18. January 2015 in android, helpful tips, gradle, jcenter Publishing Gradle AAR libraries is one of the bigger pain points with Android’s new build system - it’s not as integrated and direct as it is with the Maven build system. Pretty much anyone has his/he Continue reading Project spotlight: Slovenian part-of-speech tagger for Python 12. July 2014 in Text mining, My Work, Python Slovenian language has a terrible lack of widely available tools for text processing so about a year ago I had to build my own part-of-speech tagger based on widely available IJS JOS-1M corpus with he Continue reading Apache Solr Webcamp talk slides and links 26. April 2014 in Solr, Text mining, Lectures, My Work This week, on april 26th, I gave a talk about Solr basics on WebCamp Ljubljana. Here I’m listing the slides, tips and the relevant links for anyone starting up with Solr. Here I’m listing relevant links from the slide-deck which are good starting point for Solr deployment. Reference guide Apache Solr Reference Guide / Wiki - Use this for main reference, for some reson all Google links go to obsolete Solr Wiki. Points of interest in the reference guide: Language analysis - Guides for Solr configuration for different languages Filter reference guide - List of all Lucene filters available in Solr with descriptions Character filter reference guide - List of all Lucene filters working on character level (e.g. ??? -> scz collapse, punctuation removal, etc.) Configuration examples Basic Solr Home - a minimal Solr home configuration with two cores configured for slovene and english language NewsBuddy - an opensource full-text search site for news articles. It has a nice example of how to effectively configure Solr for Slovenian articles. LemmaGen Slovenian lemmatizer - Solr plugin for slovenian lemmatization Solr libraries Solr Client Libraries - List of Solr client libraries PySolarized - My Solr/Python communication library with multilanguage support Slide deck Continue reading Project spotlight: PySolarized Solr library 13. April 2014 in Helpful tips, Python, Solr, Text mining There are numerous Python/Solr libraries out there, each having a different subset of functionality. Obviously, as per Murphy’s law, none of them had a set of features I required. So I rolled my own - Continue reading Playing video with effects using OpenGL on Android 30. March 2014 in Helpful tips, Android The trick to playing video with effects on Android is to use OpenGL for actual frame display and then use (API 11+) SurfaceTexture class to render video as a texture on screen. See GitHub for full app demo. The process has two steps: 1. Initialize OpenGL Context to render on a SurfaceTexture Since there is no SurfaceTexture equivalent of GLSurfaceView we have to initialize an OpenGL context manually. In bottom example we initialize OpenGL ES 2.0 context with disabled depth buffer prepared for 2D video rendering. We also define abstract draw metod to be extended with our drawing logic. Continue reading OLDER POSTS Page 1 of 4 Copyrights ? 2016 Jernej Virag. All Rights Reserved. Jernej Virag Software developer, Android herder at PSPDFKit, gamer and professional flamewar starter. Pacify with great quantities of icecream or chocolate. Senior Android Developer @ PSPDFKit GmbH Ljubljana, Slovenia Whois

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